Digital Learning-Based Game for Improving English Vocabulary for Primary Education Level

  • Pijitra jomsri Faculty of Science and Technology, Suan Sunandha Rajabhat University
  • Dulyawit Prangchumpol Faculty of Science and Technology, Suan Sunandha Rajabhat University
  • Jenjit Sareebut Faculty of Science and Technology, Suan Sunandha Rajabhat University
Keywords: Digital Learning-Based Game, English Vocabulary, Learning medium

Abstract

The purposes of this research were: 1) to practice English vocabulary skills for students in Primary Education in Level 1; 2) to compare the achievement before and after learning the vocabulary with games; and 3) to evaluate the satisfaction of the students learning the vocabulary with games. The sample included 30 students in Primary Education in Level 1. The instruments used in the study were English lesson plans that taught vocabulary with games, tests, and a questionnaire. The descriptive statistics were applied for data analysis in terms of mean, standard deviation, and t-test.

The results of this study showed that the students were highly satisfied with the games to promote English vocabulary skills (mean = 4.17, S.D. = 0.50).  In addition, the knowledge testing results indicated that the student post-test scores increased significantly. Therefore, learning games to promote English vocabulary skills can attract learners' attention capable of enhancing their learning efficiency.

Published
2020-10-28
How to Cite
jomsriP., PrangchumpolD., & SareebutJ. (2020). Digital Learning-Based Game for Improving English Vocabulary for Primary Education Level. Journal of Academic Information and Technology, 1(2), 61. Retrieved from http://www.jait.ssru.ac.th/index.php/JAIT/article/view/28
Section
Research Articles